Trials of Tyco

As I have already made known, I like Wesnoth. A while ago  I decided I wanted to make my own campaign. A merfolk campaign. You don’t very often get to play as the merfolk so I decided it would be all about them. To make it fit in with the Wesnoth world, I made the story, a couple of characters and side plots related to the mainline campaign The Rise of Wesnoth. In the Trials of Tyco (TOT for short – yes the title is a tad embarrassing) Lord Typhon is away helping Prince Haldric cross the ocean to the new land of Wesnoth. Tyco his son has to deal with some issues (or trials) while his father is gone.  Anyway, this was a lot bigger project then I first anticipated. I wrote the story and the dialog. Copied and pasted and fiddled with other peoples code and even did a bit of programming myself. And I drew a few pictures and one portrait (sadly no where near Kitty’s class). And recently I got very very tired of opening and  closing Wesnoth to play test it. Goodness gracious I’m rambling. Just play it. I think most of the bugs are out, and I hope it is entertaining. But I’m not positive that the difficulty levels (Normal and Medium) are feasible. Feel free if you want to work on it too. Because thats the other thing I’m posting about.  I won’t be around for the next year and a half. Not that I posted that much before, but I won’t do any now. Just so you know. Well I hope you enjoy your year (and my game if you’re into that kind of thing) and maybe I’ll return to type again someday. Fare Well.

-Shrike

One thought on “Trials of Tyco

  1. I just finished the campaign. It was really fun. The difficulty seemed right, the story was good and the plot twists (level events) fit well. Good job! And have a great 18 months in Indiana!

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