A little while ago I put together a small graphical python tool to help in the creation of monsters for The Betrayer. (It was also for a University project). It isn’t much but it displays all the information for a monster in an easier to read(and to edit) format then the game’s data files. Eventually I will need to go back through KtB from the beginning and create monsters for the whole game. Which is not something I am looking forward to. This tool will make that process a lot easier. It currently hides in the trunk/data/editor folder on svn. It is released under the GPLv2 and with some small modification will work for KQLives’ monsters as well.
Items are currently hard coded in the source of the game so adding or removing items will cause a lot of havoc. Hopefully all items will eventually be moved to Lua scripts. Of course then I would have to write an item editor as well. A Free/Open Source developer’s work is never done.