Do not worry I am still working on KQ the Betrayer. Recently I have been doing a lot of mapwork which is quite a time intensive process. It makes me think that if I were to ever work on a new game I would seriously look into procedural level generation.
I read a lot of comments about the release of the Silver Lining Ep 1 and one that stuck out to me went along these lines: The narrator tells you that you really do not want to explore the basement, when you are clicking on it for expressly that purpose. i.e. The narrator shouldn’t tell you what you want to do.
I am definitely guilty of thinking along those lines for KtB. I thought it would help a little in creating a sense of urgency to your task at hand. But mostly it comes into the laziness of the developer who didn’t put that area in. So I decided maybe I should add some extra detail not that its necessary, but it hopefully will make the game world feel more complete and “alive”. But it takes time to do. Perhaps I will go back and add more detail, and side quests once the main story is finally finished.