Kqthebetrayer Windows Compile Success

I finally succeeded in creating a Windows binary for KQ the Betrayer, due largely to the help of the [kqlives-main] mailing list. What I ended up doing was using Mingw32 and Msys. The KQLIVES team put up all the dependencies for kq on their sourceforge download page which made it a whole lot easier. It compiled right from the box. Though the lua interpreter isnt working correctly. So it didnt compile the lua files to .lob correctly but I can just do that on my development setup on linux.

When I release the Kqthebetrayer demo in February or March there will now be a windows binary to go with it for all you windows users out there. The demo will feature over 20 original maps and a decent amount of tileset changes. I also increased the limit of entities from 41. Its currently at 47 entities. I uploaded some screenshots to the kqthebetrayer page

I guess the next step is to figure out how to do a linux package.

KQtheBetrayer news

On the game itself I haven’t done that much recently. But as you can see now I have a page up(see at the top of the page). I also now have a project page on google code. http://code.google.com/p/kqthebetrayer/ If you want to download the very latest subversion release go right ahead. I think having it up on subversion will make it easier for me to edit it on different machines. I hope to release a demo by December 25th. So check back for details.