Picasa Web Albums now supports CC

Picasa Web Albums now has the feature to add creative common licensing to your photos. So my albums are now all cc licensed. You have a couple different options: (from google)
Allow remixing
Allow commercial use
Require share-alike

So I licensed my photos for all 3. Picasa users can pick and choose the ones best for them. I also license all my pictures under the GPL if anyone wants to add them to a FLOSS program. Sadly Picasa still doesn’t support that. It would be nice just to have some sort of account wide announcement for that purpose. It’s good to see Google supporting the Commons. To be really free always choose share-alike. Lets keep it in the Commons.

Site updates and “Freedom Fry”

I added equipment and studio pages to Benighted Films. So go check it out. I also added a link on the side bar to the fantasy wiki. School is back in full force. And I really don’t want to do my homework. Thats life I suppose.

In FLOSS news: Yesterday was Gnu’s 25th birthday. Stephen Fry who made the British audio books for Harry Potter wished Gnu a happy birthday in a video clip on the gnu website. He also does a remarkable job about explaining what Free/open software is. So if you find all this free software stuff confusing go watch it. Its roughly 5 minutes long.

Rant on .Rar’s

I have seen an increase in files that use the rar compression. Why though? Someone should enlighten me about its wonders. Because I just don’t see it. RAR is just another proprietary compression that they want you to pay for. Why should I use it when I can use the Open 7z format from 7-zip.org which compresses to a smaller size then .RAR anyways. (I used 7zip, maybe if you pay for the official WinRAR it works better.). The general public doesn’t have a program to extract them either.(meaning it doesn’t come with Windows).

I’ve seen alot of these files coming from open source projects as well. (albeit less serious ones like glest.org, ta spring mods) Which doesn’t make sense to me. I guess it could be that they are using 7zip but they are just saving it in a proprietary format that works better then zip and has a greater userbase then open formats.

I say turn over a new leaf and embrace an open standard instead.

Lords at War

So I recently have been trying out a few Free/Open Games that I haven’t played before. Unfortunately none of them have been exceptional.

LordsatWar
LordsatWar is a relatively new project that is a fork of the abandoned FreeLords Project. It is a clone of Warlords II. I tested the package that is in the Hardy Heron repositories. There is a new version out that fixes some of the bugs and adds some new artwork. Which is good because the version I played crashed frequently. But it was a very nice crash. The program just quit and so I could just start it again and load the autosave and not ever lose more then the current turn. The Objective of the game is to take over all the other castles. Each castle can recruit a 1 – 3 types of soldiers. Your hero units have the ability to explore the ruins or little towers as they appear on the map. It is very worth it. sometimes you get experience, free high level troops like dragons, or even a magic carpet. It was quite nice that my hero had like 35 movement. He could take over more then one enemy castle in a turn. If you liked Warlords II give it a try. I think the project would be greatly improved if they started adding new stuff instead of just trying to clone Warlords. To me it seemed quite basic and didn’t keep my attention very long but if you like that kind of game try it out.

I think Lords at War is the perfect example of the most common problem in open soure game development. The majority of open games are just clones. Mere copycats with little or nothing original about them. Too bad more projects didn’t follow the example of Battle for Wesnoth. I think Lords of War should forget about adding every feature that Warlords II had and make something original instead. Of course thats a lot harder to do.

Update and mindless games

Its been a while… I updated the KQtheBetrayer with the release plan as it stands now. Progress is being made on it. If a bit slowly. Though there are definitely going to be a good amount of new tiles in the next release, as well as some new battle backgrounds and enemy sprites.

I recently upgraded to Ubuntu Hardy and with it came more available game packages. Heres two that you can try if you want to play a free (FLOSS) mindless game.

Kenta Cho’s Torus Trooper
Torus trooper is a psychedelic space shooter where you fly on half of a rotating cylinder. The fact that the playing field is constantly rotating adds a lot to the craziness. For some reason the default mode on hardy is windowed mode. But if you really want to play it make sure you play full screen. Surprisingly this game doesn’t make you as dizzy as you would think. Though I would recommend focusing on the top half of the screen.

Don Ceferino The website is only in Spanish but its not that informative anyway so dont worry about a translation. Ceferino (the title of debian package) is a game similar to the online flash game “Super Pang”. The graphics are nice and clean. The object of the game is to throw your dagger to destroy the alien green spheres that bounce around the screen. You have three maybe four lives. Each time a sphere hits you lose a life and have to restart the level. Fortunately you have unlimited continues or this game would probably be impossible. Though I think it would be improved if they let you start off at the level you stopped at. But at this point they don’t really have that many levels. I think the gameplay would be vastly imprroved if they added different types of baddies. It gets tiresome that each level is almost the same just with a few more baddies.

Sourceforge.net/projects/KQtheBetrayer

SourceForge.net Logo
Yesterday my project got approved so KQ the Betrayer is now on Sourceforge.net You can go take a look. The download is still the demo that I had up before. But the source on SVN is the very latest.

The other day I read an article by Matt Asay linked on LinuxToday called Google’s festering problem with the AGPL He recommended to all open source developers to dump Google Code because of Google’s refusal to host any projects under the Affero GNU Public License. I found a simpler explanation of the topic by Russell Beattie “Something like the AGPL which requires server-side modifications to also be released is a direct threat to their way of doing business.” And another reason came up this week for me to try sourceforge, so I thought why not try and get the Betrayer hosted by them? You do have to go through a lot of forms to get your project approved, but I think it will be worth it. My guess is that the their will be more traffic then before.

Happy Hex-a-hopping!

I’m not really one for puzzle games, but I have to admit that I find Hex-a-hop unusally entertaining. As is so often the case with these kinds of games the basic idea is simple enough (get rid of all the green tiles, they disappear when you step off them) but there are plenty of new and interesting things combined in intriguing ways to keep you coming back.

This game is clean and bug free, the animations are smooth and not at all annoying, and overall Hex-a-Hop has a lot better graphics (check out those reflections in the water!) than a lot of puzzle games I’ve tried. A handy undo feature means that when you walk yourself into a corner (or jump in the water, like in the screenshot) you don’t have to completely restart the level (though you can if you want). There are lots of levels included (I’ve only completely about 70%) and if you run into a tough one, you can go back and try another one that you’ve unlocked and come back to it later. I’ve done that a few times, but I haven’t really run into any insanely difficult levels, which means that the game should be pretty playable for most people. Happy Hex-a-hopping!

Hex-a-Hop

Ubuntu Games: Ri-Li

Lately I’ve been exploring some of the games you can install painlessly with Ubuntu’s Add/Remove Applications feature. Mostly I’m just looking for something to occupy my hands while I listen to podcasts and lectures. So I figured I should share what I’ve found out.

Ri-Li

Supposedly this is a kid’s game because it’s about a train moving around a track and acquiring cars. But I have to admit that I kept dying on the higher levels until I finally gave up and set the speed on easy. The game is like Nibbles (or Tron) where the difficulty arises in not running into yourself when you get big. The difference is that you can only go where there are tracks and only change direction when you get to a switch. So I actually found it pretty enjoyable and was impressed with the finished and polished look. It’s not buggy at all. The only annoying part is that between each level you are asked to identify the article number of a specific paragraph of the Universal Declaration of Human Rights. I mean I believe in education and all but expecting rote memorization of an obscure document seems pretty pointless. I couldn’t even get myself to read the paragraph. Just clicked one of the buttons (it’s multiple choice) and moved on.

ri-li.png

KQ the Betrayer 0.2.6 Released

Go to the downloads page on the Googlecode Project Page. There are three different types, A source tarball, Debian Package, and Windows Installer.

The Debian Package will not work with a Classic KQLives install. If you don’t have Classic KQ installed then it doesnt matter. It should work. Though the Debian Package has showed some weird dependency problems.

If you run a make install on the source package it will overwrite an existing install of KQLives. If you just “make” it and not “make install” It will work fine in the selected directory.
One note -KQtheBetrayer will not ruin save files for the original KQLives.

Questions? Comments? Go to the KQ the Betrayer 0.2.6 Release thread.

Kqthebetrayer Windows Compile Success

I finally succeeded in creating a Windows binary for KQ the Betrayer, due largely to the help of the [kqlives-main] mailing list. What I ended up doing was using Mingw32 and Msys. The KQLIVES team put up all the dependencies for kq on their sourceforge download page which made it a whole lot easier. It compiled right from the box. Though the lua interpreter isnt working correctly. So it didnt compile the lua files to .lob correctly but I can just do that on my development setup on linux.

When I release the Kqthebetrayer demo in February or March there will now be a windows binary to go with it for all you windows users out there. The demo will feature over 20 original maps and a decent amount of tileset changes. I also increased the limit of entities from 41. Its currently at 47 entities. I uploaded some screenshots to the kqthebetrayer page

I guess the next step is to figure out how to do a linux package.